Integration of PC-based Simulator Training in Technically Advanced Aircraft into the Department of Aerospace "Private Pilot Fundamentals" Course
Basic and Applied Sciences
In the last five years, a new generation of training aircraft with highly sophisticated cockpit technology has become widely available. These aircraft are referred to as Technically Advanced Aircraft (TAA) and include an integrated cockpit that is quite different in layout and functionality than that of a conventional cockpit. While the MTSU Aerospace Department has implemented a new scenario-based flight training curriculum to support pilot training in these advanced aircraft, to date little work has been done in preparing the ground training curriculum that will support this new approach to flight training. The purpose of this project is to allow the Aerospace Department "Private Pilot Fundamentals" (AERO-2230) course to be updated to support the flight training that students will receive in the university's TAA. To assist students in understanding both the technical aspects of TAA, as well as the decision-making ramifications of operating in a TAA, the integration of a PC-based flight simulator into the class will be developed. Case studies (flight scenarios) will be developed, which will allow students to experience decision-making in a TAA in an interactive manner. The scenarios will allow students to make decisions based on the data available to them, and then experience the repercussions of their decisions in the safety of the classroom or computer lab. After the completion of each scenario, the students' decisions and outcomes will be analyzed and discussed as a class, allowing students to learn from each others' experiences.
Engineering Technology & Industrial Studies
Developing Experiments Using Electronics Workbench Software
A multilingual website brings phonological rules to life
Engl 6580/7580 Web-assisted Course Delivery at the Graduate Level
It is no secret that the students that arrive at MTSU's gates are increasingly adept with and accustomed to a variety of technologies for gathering, manipulating, and disseminating information. How ready are we, am I, to meet their needs and expectations? At a recent EDUCAUSE's ELI Conference, the point was driven home to me that the catalyst pushing faculty towards teaching students through appropriate pedagogies will move beyond meeting the Millennials' technology demands/expectations, towards realizing that if we don't, we not only run the risk of not reaching them, but also of not getting our content across to them. This is a sobering thought. While I continue to invest time and effort in responding to this need in the undergraduate courses I teach, both lower and upper division, I feel the next step is to move my efforts into a graduate course, specifically, into Engl 6580/7580, Computers and Writing.
The purpose of this project proposal is to expand IT integration into a graduate course in the English Department. The objectives are three-fold: 1) to develop a heavily web-assisted [possibly a hybrid] version of the traditional Engl 6580/7580, Computers and Writing; 2) to develop a Desire2Learn template for English Department graduate courses; 3) to develop learning objects geared to rhetoric and composition that could be shared through MERLOT.
The Graduate Catalog's description of the course states, "Engl 6580/7580 Computers and Writing focuses on the practical and theoretical implications of computer technology and of the Internet and WWW for the teaching of writing." Because of its subject matter, the traditional format of the course already includes some use of technology: i.e. creating personal websites, creating teaching units in a digital format. However, through the proposed heavily web-assisted [hybrid] version of the course, students will not only gain personal knowledge of how computers and the internet contribute in their own composition process, but they will also enjoy content-specific use of D2L software as a model in developing their mini-courses and modules/lessons. Through the use of very prominent discussion board assignments—beyond the boundaries of the physical classroom—they will be actively engaged in a dialogue about writing and about new pedagogies in teaching writing.
"Using instructional technology in teaching variation in Standard English"
The purpose of my project is to integrate technology and a multi-media approach in teaching a new course in topics in linguistics (ENGL 4570 Standard English in Society). The proposed project aims at demonstrating how a sound teaching methodology can benefit from a multimedia approach to include both descriptive and prescriptive information relevant to our understanding of what the term "standard" really means when applied to language description. This approach is based on giving students the opportunity to listen to different regional and international dialects of the English-speaking world, and providing them with access to electronically stored texts from different genre (e.g. news language, academic language, and conversation).
The use of instructional technology, in the form of an educational website with audio and video files, in the class provided real linguistic data to illustrate language variability. By giving students access to a collection of representative language varieties, the electronic learning resource encouraged students to use a multimedia approach in their learning. This approach was based on giving students the opportunity to listen to different regional and international dialects of the language, accessing electronically stored texts from different genre (e.g.<b style="mso-bidi-font-weight:normal" fiction language, news language, academic language, and conversation), and teaching them how to target specific structural and lexical features by using commercially available software designed for linguistic purposes.
ASSESSMENT OF IMPLICATIONS
The multimedia approach encouraged students to be independent learners and gave them ample opportunities to analyze language systematically by interacting with different varieties of written and spoken English. Students' evaluations testified to the success of the multi-media approach in encouraging them to apply critical-thinking skills in analyzing language issues.
To create an innovative technology-based resource for the new course ENG (4570) to integrate traditional and computer-assisted methods of learning.
"PodCT: Real World Engagement in the Online Classroom"
This grant will support my creation of podcasts and vodcasts that will invigorate and enhance the student-teacher relationship in my online classes, and, at the same time, promote convivial student-to-student relationships in the virtual classroom. The podcasts will be stand-alone learning objects accessible through iTunes University. I plan to produce the following types of podcasts:
On-the-go Lectures: These lectures, aimed at today's mobile student, will supplement and reinforce course content.
- Guest Lectures: I plan to seek out guest lecturers who will motivate and inspire students. Possible candidates are professors at this and other universities, writers, and publishers.
- Assignment Modeling: I will carry out selected class assignments so that students will have a thorough understanding of the requirements.
- Instructor Collaboration with Others: These will be conversations with on-campus experts (valuable resources for students).
- Student Community Projects: Students will create podcasts about special projects as supplements to their written reports.
- My ultimate goal is to provide a rich and provocative learning experience for students using the technology that they have wholeheartedly embraced—the iPod.
Management and Marketing
Online Resource Center to Support Marketplace Simulation
The objective of the project was to develop online materials (tutorials and podcasts) to support delivery of instruction in a simulation used in the Principles of Marketing course (MKT 3820). The online materials complement classroom instruction and provide students a readily available resource housed on the course's web page.
Undertaking this project helped strengthen the use of the simulation as a teaching tool. The main focus of my efforts was to develop tutorials for each of the 6 game decision quarters in the simulation. This task forced me to determine the important concepts of the game and insure I delivered them in the tutorials. Previously, I had delivered this information to students through brief, general instructions in class or through more detailed discussion to individual students or groups working together. The project allowed me to give students a resource they can access as needed.
The process for completing the tutorials included identifying content to include, screen captures of relevant examples from the simulation, creation of Power Point slide show, and multimedia production of the slide show. For each tutorial, I began by developing an outline of information to cover. Then, I created the text for the Power Point presentation used to deliver the tutorial. Once all slides were in place, I accessed an archived game to do screen captures that were inserted into the presentation. The final step for each tutorial was to prepare a multimedia version that included my narration/commentary of the tutorial. A multimedia file was created using Camtasia Studio and posted to the course page on Web CT.
Demonstrating the ACSI 4240, 4360, STAT 4200, Stat 4230
Interactive On-line Lectures
Education and Behavioral Science
Steve D. Jones
The purpose of the lectures is to teach the core concepts for basic statistics. The lectures are designed for students who anticipate having difficulty with the course. The majority of students in the social sciences have some degree of fear regarding statistics. It involves math and many of them have not had successful experiences with math in the past. This makes the entire course challenging for them. This on-line course is developed with those students in mind. It is designed to be engaging, and to provide many opportunities for interaction and progressive accomplishment. Students are shown exactly how to work problems in the clearest and simplest possible way. This project will produce a set of 9 interactive on-line lectures for basic statistics.
E-Textbook Internet for the Music Business