Michael Allan Kaczmarek
Assistant Professor

Departments / Programs
Degree Information
- MFA, Academy Of Art University (2000)
- BA, Central Michigan University (1997)
Areas of Expertise
3D Modeling, Texturing & Lighting.
Modular environments
Combining new technologies & AI together to create all new things.
Advanced PBR workflow with data analytics.
Hard surfaces
Hero Props
Texture Map Painting
Time Management/Prioritization
Passion for AI and 3D Production
Biography
I am an expert educator and artist specializing in three dimensional modeling, texturing and lighting as well as video game engine technology. My focus is to combine different software packages together to speed up workflow in all types of productions especially focused on the realm of the graphic. New AI software is popping up every day which is hard to stay up with but expands the capabilities of what can be done and automated. I've shipped 7 AAA video game titles from Electronic Arts inclu...
Read More »I am an expert educator and artist specializing in three dimensional modeling, texturing and lighting as well as video game engine technology. My focus is to combine different software packages together to speed up workflow in all types of productions especially focused on the realm of the graphic. New AI software is popping up every day which is hard to stay up with but expands the capabilities of what can be done and automated. I've shipped 7 AAA video game titles from Electronic Arts including the James Bond Franchise, Lord Of The Rings, Tiger Woods Golf, Freestyle, Knock Out Kings and Star Trek Online.
Awards
2001: Winner of the Audience Award at Sundance Film Festival
2001: Winner of the Alias/Wavefront student awards competition
1997: Design finalist for Anheiser Bush "Know When to Say When" poster competition
Courses
ANIM_3310_Texturing, Lighting, and Rendering
ANIM_3330_Character Modeling and Rigging